Challenge the hitters with different locations sequences to see how well they are able to adjust their timing to different locations and speeds.
Check Biomechanics Report For - Negative Move - High
- Forward Move - High
- Pelvis Load - Low
- Upper Torso Load - Low
*** If we have fails here, it makes it really hard for hitters to be adjustable
Questions to Ask - Is the hitter consistently balanced?
- Is the hitter loading on time?
- Do they get slowed down by offspeed or cheat to fastballs, especially in?
- Where is the hitters sights set?
Additional Drills - Inside/Outside Drill
- High/Low Drill
- Foot Strike Drill
- Early Hover Drill
-
Fooled Out Front Drill
- Hard In/Soft Away Drill
Environments In Cage
- Two Machine Drill
- Mixing between a Short Bat and a long bat (flips, darts, bp, machine)
VR
- Live Pitch specific pitch type progression (middle-middle, all over, ball/strike, FB/Offspeed back and forth, random mix) - "Hit fastballs to the oppo gap, offspeed to the pull side gap"
- FB/Offspeed tunnel drill (throw Offspeed one zone lower & away or lower & in depending on pitcher handedness than the fastballs)
Simulated At Bat Drills In Cage
- Live At Bats
- Short Box Sim Game (can do a 2k focus and also use Incrediballs which is great for throwing breaking balls)
VR
- Live Pitch (with an at bat or 2k focus)