Diamond Kinetics proved that they could provide the training experience our users needed because of their reliability and accuracy. The coupling of WIN Reality with Diamond Kinetics was a perfect combination between two companies that are consistently striving to push baseball training forward and give generations to come accurate and beneficial training.
Combining the Real and Virtual Worlds
Bringing a real world swing into a virtual world is no easy task. WIN Reality developed a unique calibration method in order to establish the connection which makes hitting possible.
Following the determination that Diamond Kinetics provided accurate real world swing path data, the next component of Hitting in VR was the big one – how do we take something from the 3-dimensional real world and translate that into a 3-dimensional virtual world that has no reference to that real world? Anchor points would be needed in order to visualize the user’s swing. This was done by developing a calibration process that utilizes both Oculus tracking and Diamond Kinetics tracking to ensure accuracy. With the link between the two worlds in place, it was then time to dive into testing for refinement as WIN continued down a path never before followed.
The WIN Reality team then started conducting studies and implementing Diamond Kinetics into VR with the new calibration process. We tested a wide range of hitters:
- Professionals to novices
- Tall open stances to crouched and closed
- Unique swing paths
- Variable ball locations
- Different bat sizes
A significant finding was that each hitter is able to replicate their launch position extremely accurately on each swing. This was then factored back into the calibration process inside the application.
What types of advancements to VR Hitting are going to be made? A lot.
WIN is committed to ensuring that its VR training experiences are constantly being developed and improved upon. What will be seen in our Beta experience is by no means an end product. However, we are so excited with the progress and product we currently have developed that we wanted to put the experience in the users’ hands as soon as possible. Our impetus to proceed without hesitation is primarily driven by the incredible insights that can be learned from the feedback available in the beta experience.